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Whether tamable mobs (wolves, horses, cats, etc.) should be spawnable. However, as the AI of helper mobs in Minecraft have still much to improve, this setting may still prove to be useful. WHen wolves were first introduced into the game, Minecraft had very poor path finding and so wolves would frequently walk into lava or fire. Whether the wolf should be invincible in a number of situations, including, but not limited to, walking into lava and getting stuck. Whether block damage caused by fireball block damage should be disabled.
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Whether the effects of fireball explosions should be disabled. Whether the ability of the Enderdragon to create a portal should be disabed. Whether block damage caused by Enderdragons should be disabled. Whether block damage caused by Wither skulls should be disabled. Whether the effects of Wither skulls should be disabled. Whether block damage caused by Wither explosions should be disabled. Whether the effects of Wither explosions should be disabled. Whether block damage caused by Creeper explosions should be disabled. Whether the effects of Creeper explosions should be disabled. If a hopper attempts to pull an item and is denied (as long as the previous config setting is false), WorldGuard will break the hopper block to prevent it from continuously attempting to pull items. This can be set to true to slightly improve performance if your server has many hoppers, but be warned that it will allow hoppers outside regions to pull items from inside regions if they are close enough to the border. However, this is not a proper solution because the player can still stand in an area where he or she has permission and shoot into the desired area.ĭisable protections relating to hoppers moving items to and from containers.
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#Block messages discord plugin mod#
This setting is useful primarily when there is some item from some plugin or mod that uses a projectile (that affects the world) but does not test permission with WorldGuard. This setting is useful primarily when non-vanilla functionality is present (game features added by other plugins or mods) and you don’t want it blocked.Ī list of items that, if used, will also require that the player have the permission to theoretically modify the block at his or her feet. For example, if chests were added to this list, then they would never be protected with region protection. It is recommended that this option is left off because the number of cases where the cause is not known is quite large.Ī list of block types that should not be protected. This option blocks cases where the true cause cannot be determined. See Host Keys.īlock-entity-spawns-with-untraceable-causeĪs Bukkit does not always tell plugins the exact reason that an entity was spawned, it may be possible for a player to bypass protection to spawn an entity (such as with a spawn egg). This should always be on if you are using the player move event and any of the flags that require that.Ī list of hostnames that players must connect from. Whether teleport events should be considered when tracking player movement. This must be on to use healing, feeding, greeting, and some other Region Flags. Whether WorldGuard should use (a little) more CPU to handle features that require tracking player movement. Give players in the wg-amphibious permission group water breathing mode on join. Give players in the wg-invincible permission group invincibility mode on join. Give players with the to-invincible permission invincibility mode on join. This is pretty noisy and it should be disabled if you have many worlds. Show summary information about WG’s settings for each world on server start. Whether players with op should be given all permissions for WorldGuard, even if the permissions plugin in use does not provide permission for ops. These options are presented here as a reference, but you should change a desired option by first finding it in config.yml because some settings may need to be nested under another setting.